Monday, April 27, 2009

A Google Lit Trip is a term to describe an activity that uses Google Earth to enhance literature. Google Earth allows users to zoom in on specific locations based on latitude and longitude or physical address. It is loaded with other features to enhance comprehension of the story.  Sarah-GoogleLitTrips is a blog with

  • an example Lit Trip
  • information about adding placemarks
  • other Google Earth tools
  • example assessment rubric
  • additional resources

Thursday, March 26, 2009

Second Life

Second Life is an online, virtual, three dimensional world created by Linden Lab. Users can meet interact, play, dance, communicate, attend class, shop and explore virtual environments with people they know if real life as well as meeting others and making friends in a virtual world.

Second Life offers multi-sensory experiences, and therefore, has met the educational needs for some learners. In Second Life, individuals can communicate with others, visit museum and libraries, participate in a class, learn a second language, and much more! This type of learning environment can benefit students because users can:
  • Log on when it is convenient
  • Find tutorials that meet individual learning modalities
  • Share knowledge with others
  • Seek topics of personal interest
As with any digital learning tool, young learners need to be monitored. Filters cannot control the actions and comments from other users. Also, there are many locations that are not child appropriate. Teen Second Life http://teen.secondlife.com/ is a resource similar to Second Life, but is targeted for individuals age 13-17. Again, this has potential to be an appropriate learning tool; however, children need to have a background in media literacy as well as adult supervision while participating in virtual worlds.

Saturday, March 21, 2009

Gaming

I believe, games challenge students to take risks, collaborate and interact with peers, and engage prior knowledge. The idea of games supplementing the curriculum is not a new idea, and some new curriculums use games as a foundation for teaching basic skills. Technology is just the newest venue for games in the academic environment. As educators, it is our job to chose games appropriate in content and academic value; however, it is also key to teach digital natives emphasize concerns involving the online world.
  • Time management
  • Sharing personal information
  • Content evaluation
Games bring together a variety of factors in life such as competition, challenges, communication, interaction, and problem solving. If done appropriately, games can encourage students to take risks. It is also safe place to sportsmanship and a variety of social skills. Games also have the potential to spark interest in a topic for further personal research.

Saturday, March 14, 2009

Social Media

Interaction in a digital environment is more than just a modern fad. It is making the world a smaller place, bridging language barriers, and based in personal interest. For digital immigrants, this is an advanced version of communication, and it appears to be gaining popularity. For digital natives, this plays a major role in their daily communication. There are many positive aspects to healthy social media interaction including:
  1. self exploration of topics according to interest
  2. communicate in a variety of mediums
  3. connect with people who share similar interests
With anything good, comes the bad, too. Parents are often out-of-touch with the technology or content exposure. Social media demands parents and educators to address media literacy beginning at a young age. Another concern is the lack of physical exertion due to the volume of time spent “plugged in”. Again, parents need to encourage healthy lifestyle choices, and emphasize the importance of making good choices, and if necessary buy a wii fitness, and make it a family event. Lastly, time spent online needs to be monitored. Moderation and time management skills are essential topics for discussion.

Saturday, February 28, 2009

Wikis

A wiki is a website that is in a state of constant change because anyone in the world can edit it. Among its many uses, wikis can be used to share personal knowledge, to gain information, or collaboration with others. Wikis can also be a good source of information for slang or new words that have not been published in dictionaries. There is potential to using wikis in the educational setting including:
  1. Increased student collaboration
  2. Parental involvement and communication
  3. A learning environment extending outside classroom
  4. Centralized location for information
Because any one can update, edit, and change a wiki page, it is important to discuss validity and personal responsibility when using wikis with students. Furthermore, students need to be notified that wikis are not the only type of web page open to editing; anyone who has a computer can create a web site containing false information. The Internet (not just wikis) exemplifies the concept of, “Let the reader be aware!”

Wednesday, February 25, 2009

podcasting

Podcasting allows individuals to select audio content to be downloaded as desired.  Podcasts can be stored on the computer or portable devices such as iPods or mP3 players. Podcasting is a general term that encompasses both audio and visual content that is portable and accessible anytime, anywhere. Throughout the last two weeks I have learned that podcasting has more potential in my classroom than I had originally thought. Podcasting has its place in education as it can allow students to access:
  1. Audiobooks
  2. News
  3. missed lessons
  4. tutorials
  5. personal information
  6. music 
In my classroom, I use podcasting as a way to increase reading fluency in a creative way. Students collaborate to share poems. Students map out who speaks and when, what sound effects will be included and when, how to create the audio effect, and in some cases, what video and graphics to add. I also use audiobooks on iPods for as a literacy station during my guided reading groups, and my students LOVE it.    When I need supplemental materials to enhance or teach a lesson, I often search for a Vodcast or Podcast for the lesson.

These past few weeks have also made me begin to wonder about the structure of our current educational system.  If there is this much information that is portable and available on-demand, the radical change to the educational system seems appropriate, and possibly more economic.  

Saturday, February 7, 2009

self reflection: web 2.0

Throughout the past two weeks, I have learned about many ways educators have integrated web 2.0 tools into existing curriculums.  I am excited to report, that through collaboration and personal research, I have discovered how to enhance technology use in my own classroom.  

An overwhelming theme that appeared throughout this discussion, was the frustration of managed computers.  I am fortunate to be the administrator on all of the machines in our building, so I can freely download applications when needed.  I have not always been in this position, however, so I can understand the frustration level of educators who find quality tools, but then get hateful message declaring the lack of administrative rights.  

I have mixed feelings about managed machines.  On one hand, not all teachers are at the same level of proficiency, and by giving them rights, they may not always know what they are doing.  This has happened recently with some printer drivers, and it has increased my workload because I am backtracking to fix the mistakes of others (this frustration is enhanced because with many of the teachers I work with, they are not learning from their mistakes because they aren't the ones fixing the problem).  Also, managed machines ensure that updates happen as they should, keeping machines running properly.  Lastly, I have been put into situations where teachers have requested I load software on multiple machines and, thus, violating copyright laws.  I feel like the Gestapo when I tell people when and where they can load software on their machines.  More often than not, I am the "bad guy".    I can understand and sympathize how managed machines make life maddening for many educators, and disregards professional judgement in many cases; however, I also believe that everything, including computers need a system of checks and balances.