- Time management
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- Content evaluation
Saturday, March 21, 2009
Gaming
I believe, games challenge students to take risks, collaborate and interact with peers, and engage prior knowledge. The idea of games supplementing the curriculum is not a new idea, and some new curriculums use games as a foundation for teaching basic skills. Technology is just the newest venue for games in the academic environment. As educators, it is our job to chose games appropriate in content and academic value; however, it is also key to teach digital natives emphasize concerns involving the online world.
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