Saturday, March 21, 2009

Gaming

I believe, games challenge students to take risks, collaborate and interact with peers, and engage prior knowledge. The idea of games supplementing the curriculum is not a new idea, and some new curriculums use games as a foundation for teaching basic skills. Technology is just the newest venue for games in the academic environment. As educators, it is our job to chose games appropriate in content and academic value; however, it is also key to teach digital natives emphasize concerns involving the online world.
  • Time management
  • Sharing personal information
  • Content evaluation
Games bring together a variety of factors in life such as competition, challenges, communication, interaction, and problem solving. If done appropriately, games can encourage students to take risks. It is also safe place to sportsmanship and a variety of social skills. Games also have the potential to spark interest in a topic for further personal research.

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